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Seamless World
hile exploring, you will never have
to experience a single loading screen or pause in gameplay. Everything
from houses to dungeons are 100% seamless. This system is used
extensively throughout the world, every single structure has an
interior.
Dynamic NPC Conversation
n Aerrevan, NPCs are intelligent beings. You
can talk to characters by typing text the same way you would communicate
with other human players. NPCs are able to understand the english
language and respond in meaningful and incredibly immersive ways that
bring the player into the game like never before. This kind of dynamic
NPC interaction has never before been implemented in a large scale MMO
environment, and we are very excited to explore the possibilities this
system will provide us with in the development process.
Classless Characters
n Aerrevan, your player does not have a defined
class. Instead, your actions and preferred skills dictate your
characters strengths and weaknesses. Want to make an archer mage that
wears full plate armor? Go ahead! If you use your character this way, it
will become stronger in its own unique way, ensuring a balanced
gameplay experience no matter how you choose to play.
Guild Control Points
owerful guilds can take control of guild
control points through PvP. These points can be anything from an ancient
tower to a capital city and can offer various rewards to the resident
guild.
Aer Mutation
s you progress in Aerrevan, your character will
begin to accumulate Aer in their body. If the Aer reaches
concentrations beyond what your body can handle, you will begin to
mutate. At first mutation makes you stronger, but soon after you will
sharply decline in strength and need to remove the Aer from your body
before you can fight effectively.
Player-run Shops
ou can create your own shop to sell everything
from random loot to your crafted weapons. These shops will not require
you to stay in a set location, you can hire a shopkeeper to run it for
you.
PvP Battle
ased on your alliance, you can engage in 100%
open PvP in hostile territories, or play it safe in friendly areas.
Unallied players will never have to engage in PvP unless they choose to
do so, allowing you to choose exactly how much PvP you want to
participate in.
Guilds and Parties
errevan features four levels of player
organization; alliance, guild, battlegroup and party. Each level of
organization serves a very different purpose.
Each of the great mages has their own alliance. Your alliance dictates
what guilds you can join, who you donate your Aer to, and most
importantly, who you can engage in open PvP. Players can even create
their own alliances if they do not wish to follow a Great Mage. This is
the largest level of player organization.
Guilds are long-standing groups of players who are part of the same
alliance. Guilds have the capability to control cities and make major
contributions to their respective alliance. Guild leaders have the
potential to become some of the most powerful players in the game. The
Aerrevan guild system is left intentionally open to corruption and
illicit activities within the boundaries of realistic gameplay, putting great responsibility on the shoulders
of these leaders to ensure their guild is free of corruption.
Battlegroups are created by players who are not part of an alliance but
still want to be part of a long-standing group of players similar to a
guild. Battlegroups can not hold territory, but can still work towards
common goals. Battlegroups also hold great roleplay potential, allowing
for players to form their own cults and rebel organizations.
Parties are short-term groupings for working towards a common goal or
objective. Parties will only persist as long as a player is logged in to
the game. A party leader decides loot splitting, experience sharing and
other party variables.
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